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  1. {"ast":null,"code":"/**\n* @vue/reactivity v3.5.13\n* (c) 2018-present Yuxi (Evan) You and Vue contributors\n* @license MIT\n**/\nimport { hasChanged, extend, isArray, isIntegerKey, isSymbol, isMap, hasOwn, isObject, makeMap, toRawType, capitalize, def, isFunction, EMPTY_OBJ, isSet, isPlainObject, NOOP, remove } from '@vue/shared';\nfunction warn(msg, ...args) {\n console.warn(`[Vue warn] ${msg}`, ...args);\n}\nlet activeEffectScope;\nclass EffectScope {\n constructor(detached = false) {\n this.detached = detached;\n /**\n * @internal\n */\n this._active = true;\n /**\n * @internal\n */\n this.effects = [];\n /**\n * @internal\n */\n this.cleanups = [];\n this._isPaused = false;\n this.parent = activeEffectScope;\n if (!detached && activeEffectScope) {\n this.index = (activeEffectScope.scopes || (activeEffectScope.scopes = [])).push(this) - 1;\n }\n }\n get active() {\n return this._active;\n }\n pause() {\n if (this._active) {\n this._isPaused = true;\n let i, l;\n if (this.scopes) {\n for (i = 0, l = this.scopes.length; i < l; i++) {\n this.scopes[i].pause();\n }\n }\n for (i = 0, l = this.effects.length; i < l; i++) {\n this.effects[i].pause();\n }\n }\n }\n /**\n * Resumes the effect scope, including all child scopes and effects.\n */\n resume() {\n if (this._active) {\n if (this._isPaused) {\n this._isPaused = false;\n let i, l;\n if (this.scopes) {\n for (i = 0, l = this.scopes.length; i < l; i++) {\n this.scopes[i].resume();\n }\n }\n for (i = 0, l = this.effects.length; i < l; i++) {\n this.effects[i].resume();\n }\n }\n }\n }\n run(fn) {\n if (this._active) {\n const currentEffectScope = activeEffectScope;\n try {\n activeEffectScope = this;\n return fn();\n } finally {\n activeEffectScope = currentEffectScope;\n }\n } else if (!!(process.env.NODE_ENV !== \"production\")) {\n warn(`cannot run an inactive effect scope.`);\n }\n }\n /**\n * This should only be called on non-detached scopes\n * @internal\n */\n on() {\n activeEffectScope = this;\n }\n /**\n * This should only be called on non-detached scopes\n * @internal\n */\n off() {\n activeEffectScope = this.parent;\n }\n stop(fromParent) {\n if (this._active) {\n this._active = false;\n let i, l;\n for (i = 0, l = this.effects.length; i < l; i++) {\n this.effects[i].stop();\n }\n this.effects.length = 0;\n for (i = 0, l = this.cleanups.length; i < l; i++) {\n this.cleanups[i]();\n }\n this.cleanups.length = 0;\n if (this.scopes) {\n for (i = 0, l = this.scopes.length; i < l; i++) {\n this.scopes[i].stop(true);\n }\n this.scopes.length = 0;\n }\n if (!this.detached && this.parent && !fromParent) {\n const last = this.parent.scopes.pop();\n if (last && last !== this) {\n this.parent.scopes[this.index] = last;\n last.index = this.index;\n }\n }\n this.parent = void 0;\n }\n }\n}\nfunction effectScope(detached) {\n return new EffectScope(detached);\n}\nfunction getCurrentScope() {\n return activeEffectScope;\n}\nfunction onScopeDispose(fn, failSilently = false) {\n if (activeEffectScope) {\n activeEffectScope.cleanups.push(fn);\n } else if (!!(process.env.NODE_ENV !== \"production\") && !failSilently) {\n warn(`onScopeDispose() is called when there is no active effect scope to be associated with.`);\n }\n}\nlet activeSub;\nconst EffectFlags = {\n \"ACTIVE\": 1,\n \"1\": \"ACTIVE\",\n \"RUNNING\": 2,\n \"2\": \"RUNNING\",\n \"TRACKING\": 4,\n \"4\": \"TRACKING\",\n \"NOTIFIED\": 8,\n \"8\": \"NOTIFIED\",\n \"DIRTY\": 16,\n \"16\": \"DIRTY\",\n \"ALLOW_RECURSE\": 32,\n \"32\": \"ALLOW_RECURSE\",\n \"PAUSED\": 64,\n \"64\": \"PAUSED\"\n};\nconst pausedQueueEffects = /* @_