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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory((global.acorn = global.acorn || {}, global.acorn.walk = {}))); })(this, (function (exports) { 'use strict';
// AST walker module for ESTree compatible trees
// A simple walk is one where you simply specify callbacks to be
// called on specific nodes. The last two arguments are optional. A
// simple use would be
//
// walk.simple(myTree, {
// Expression: function(node) { ... }
// });
//
// to do something with all expressions. All ESTree node types
// can be used to identify node types, as well as Expression and
// Statement, which denote categories of nodes.
//
// The base argument can be used to pass a custom (recursive)
// walker, and state can be used to give this walked an initial
// state.
function simple(node, visitors, baseVisitor, state, override) { if (!baseVisitor) { baseVisitor = base ; }(function c(node, st, override) { var type = override || node.type; baseVisitor[type](node, st, c); if (visitors[type]) { visitors[type](node, st); } })(node, state, override); }
// An ancestor walk keeps an array of ancestor nodes (including the
// current node) and passes them to the callback as third parameter
// (and also as state parameter when no other state is present).
function ancestor(node, visitors, baseVisitor, state, override) { var ancestors = []; if (!baseVisitor) { baseVisitor = base ; }(function c(node, st, override) { var type = override || node.type; var isNew = node !== ancestors[ancestors.length - 1]; if (isNew) { ancestors.push(node); } baseVisitor[type](node, st, c); if (visitors[type]) { visitors[type](node, st || ancestors, ancestors); } if (isNew) { ancestors.pop(); } })(node, state, override); }
// A recursive walk is one where your functions override the default
// walkers. They can modify and replace the state parameter that's
// threaded through the walk, and can opt how and whether to walk
// their child nodes (by calling their third argument on these
// nodes).
function recursive(node, state, funcs, baseVisitor, override) { var visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor ;(function c(node, st, override) { visitor[override || node.type](node, st, c); })(node, state, override); }
function makeTest(test) { if (typeof test === "string") { return function (type) { return type === test; } } else if (!test) { return function () { return true; } } else { return test } }
var Found = function Found(node, state) { this.node = node; this.state = state; };
// A full walk triggers the callback on each node
function full(node, callback, baseVisitor, state, override) { if (!baseVisitor) { baseVisitor = base; } var last ;(function c(node, st, override) { var type = override || node.type; baseVisitor[type](node, st, c); if (last !== node) { callback(node, st, type); last = node; } })(node, state, override); }
// An fullAncestor walk is like an ancestor walk, but triggers
// the callback on each node
function fullAncestor(node, callback, baseVisitor, state) { if (!baseVisitor) { baseVisitor = base; } var ancestors = [], last ;(function c(node, st, override) { var type = override || node.type; var isNew = node !== ancestors[ancestors.length - 1]; if (isNew) { ancestors.push(node); } baseVisitor[type](node, st, c); if (last !== node) { callback(node, st || ancestors, ancestors, type); last = node; } if (isNew) { ancestors.pop(); } })(node, state); }
// Find a node with a given start, end, and type (all are optional,
// null can be used as wildcard). Returns a {node, state} object, or
// undefined when it doesn't find a matching node.
function findNodeAt(node, start, end, test, baseVisitor, state) { if (!baseVisitor) { baseVisitor = base; } test = makeTest(test); try { (function c(node, st, override) { var type = override || node.type; if ((start == null || node.start <= start) && (end == null || node.end >= end)) { baseVisitor[type](node, st, c); } if ((start == null || node.start === start) && (end == null || node.end === end) && test(type, node)) { throw new Found(node, st) } })(node, state); } catch (e) { if (e instanceof Found) { return e } throw e } }
// Find the innermost node of a given type that contains the given
// position. Interface similar to findNodeAt.
function findNodeAround(node, pos, test, baseVisitor, state) { test = makeTest(test); if (!baseVisitor) { baseVisitor = base; } try { (function c(node, st, override) { var type = override || node.type; if (node.start > pos || node.end < pos) { return } baseVisitor[type](node, st, c); if (test(type, node)) { throw new Found(node, st) } })(node, state); } catch (e) { if (e instanceof Found) { return e } throw e } }
// Find the outermost matching node after a given position.
function findNodeAfter(node, pos, test, baseVisitor, state) { test = makeTest(test); if (!baseVisitor) { baseVisitor = base; } try { (function c(node, st, override) { if (node.end < pos) { return } var type = override || node.type; if (node.start >= pos && test(type, node)) { throw new Found(node, st) } baseVisitor[type](node, st, c); })(node, state); } catch (e) { if (e instanceof Found) { return e } throw e } }
// Find the outermost matching node before a given position.
function findNodeBefore(node, pos, test, baseVisitor, state) { test = makeTest(test); if (!baseVisitor) { baseVisitor = base; } var max ;(function c(node, st, override) { if (node.start > pos) { return } var type = override || node.type; if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node)) { max = new Found(node, st); } baseVisitor[type](node, st, c); })(node, state); return max }
// Used to create a custom walker. Will fill in all missing node
// type properties with the defaults.
function make(funcs, baseVisitor) { var visitor = Object.create(baseVisitor || base); for (var type in funcs) { visitor[type] = funcs[type]; } return visitor }
function skipThrough(node, st, c) { c(node, st); } function ignore(_node, _st, _c) {}
// Node walkers.
var base = {};
base.Program = base.BlockStatement = base.StaticBlock = function (node, st, c) { for (var i = 0, list = node.body; i < list.length; i += 1) { var stmt = list[i];
c(stmt, st, "Statement"); } }; base.Statement = skipThrough; base.EmptyStatement = ignore; base.ExpressionStatement = base.ParenthesizedExpression = base.ChainExpression = function (node, st, c) { return c(node.expression, st, "Expression"); }; base.IfStatement = function (node, st, c) { c(node.test, st, "Expression"); c(node.consequent, st, "Statement"); if (node.alternate) { c(node.alternate, st, "Statement"); } }; base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); }; base.BreakStatement = base.ContinueStatement = ignore; base.WithStatement = function (node, st, c) { c(node.object, st, "Expression"); c(node.body, st, "Statement"); }; base.SwitchStatement = function (node, st, c) { c(node.discriminant, st, "Expression"); for (var i = 0, list = node.cases; i < list.length; i += 1) { var cs = list[i];
c(cs, st); } }; base.SwitchCase = function (node, st, c) { if (node.test) { c(node.test, st, "Expression"); } for (var i = 0, list = node.consequent; i < list.length; i += 1) { var cons = list[i];
c(cons, st, "Statement"); } }; base.ReturnStatement = base.YieldExpression = base.AwaitExpression = function (node, st, c) { if (node.argument) { c(node.argument, st, "Expression"); } }; base.ThrowStatement = base.SpreadElement = function (node, st, c) { return c(node.argument, st, "Expression"); }; base.TryStatement = function (node, st, c) { c(node.block, st, "Statement"); if (node.handler) { c(node.handler, st); } if (node.finalizer) { c(node.finalizer, st, "Statement"); } }; base.CatchClause = function (node, st, c) { if (node.param) { c(node.param, st, "Pattern"); } c(node.body, st, "Statement"); }; base.WhileStatement = base.DoWhileStatement = function (node, st, c) { c(node.test, st, "Expression"); c(node.body, st, "Statement"); }; base.ForStatement = function (node, st, c) { if (node.init) { c(node.init, st, "ForInit"); } if (node.test) { c(node.test, st, "Expression"); } if (node.update) { c(node.update, st, "Expression"); } c(node.body, st, "Statement"); }; base.ForInStatement = base.ForOfStatement = function (node, st, c) { c(node.left, st, "ForInit"); c(node.right, st, "Expression"); c(node.body, st, "Statement"); }; base.ForInit = function (node, st, c) { if (node.type === "VariableDeclaration") { c(node, st); } else { c(node, st, "Expression"); } }; base.DebuggerStatement = ignore;
base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); }; base.VariableDeclaration = function (node, st, c) { for (var i = 0, list = node.declarations; i < list.length; i += 1) { var decl = list[i];
c(decl, st); } }; base.VariableDeclarator = function (node, st, c) { c(node.id, st, "Pattern"); if (node.init) { c(node.init, st, "Expression"); } };
base.Function = function (node, st, c) { if (node.id) { c(node.id, st, "Pattern"); } for (var i = 0, list = node.params; i < list.length; i += 1) { var param = list[i];
c(param, st, "Pattern"); } c(node.body, st, node.expression ? "Expression" : "Statement"); };
base.Pattern = function (node, st, c) { if (node.type === "Identifier") { c(node, st, "VariablePattern"); } else if (node.type === "MemberExpression") { c(node, st, "MemberPattern"); } else { c(node, st); } }; base.VariablePattern = ignore; base.MemberPattern = skipThrough; base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); }; base.ArrayPattern = function (node, st, c) { for (var i = 0, list = node.elements; i < list.length; i += 1) { var elt = list[i];
if (elt) { c(elt, st, "Pattern"); } } }; base.ObjectPattern = function (node, st, c) { for (var i = 0, list = node.properties; i < list.length; i += 1) { var prop = list[i];
if (prop.type === "Property") { if (prop.computed) { c(prop.key, st, "Expression"); } c(prop.value, st, "Pattern"); } else if (prop.type === "RestElement") { c(prop.argument, st, "Pattern"); } } };
base.Expression = skipThrough; base.ThisExpression = base.Super = base.MetaProperty = ignore; base.ArrayExpression = function (node, st, c) { for (var i = 0, list = node.elements; i < list.length; i += 1) { var elt = list[i];
if (elt) { c(elt, st, "Expression"); } } }; base.ObjectExpression = function (node, st, c) { for (var i = 0, list = node.properties; i < list.length; i += 1) { var prop = list[i];
c(prop, st); } }; base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration; base.SequenceExpression = function (node, st, c) { for (var i = 0, list = node.expressions; i < list.length; i += 1) { var expr = list[i];
c(expr, st, "Expression"); } }; base.TemplateLiteral = function (node, st, c) { for (var i = 0, list = node.quasis; i < list.length; i += 1) { var quasi = list[i];
c(quasi, st); }
for (var i$1 = 0, list$1 = node.expressions; i$1 < list$1.length; i$1 += 1) { var expr = list$1[i$1];
c(expr, st, "Expression"); } }; base.TemplateElement = ignore; base.UnaryExpression = base.UpdateExpression = function (node, st, c) { c(node.argument, st, "Expression"); }; base.BinaryExpression = base.LogicalExpression = function (node, st, c) { c(node.left, st, "Expression"); c(node.right, st, "Expression"); }; base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) { c(node.left, st, "Pattern"); c(node.right, st, "Expression"); }; base.ConditionalExpression = function (node, st, c) { c(node.test, st, "Expression"); c(node.consequent, st, "Expression"); c(node.alternate, st, "Expression"); }; base.NewExpression = base.CallExpression = function (node, st, c) { c(node.callee, st, "Expression"); if (node.arguments) { for (var i = 0, list = node.arguments; i < list.length; i += 1) { var arg = list[i];
c(arg, st, "Expression"); } } }; base.MemberExpression = function (node, st, c) { c(node.object, st, "Expression"); if (node.computed) { c(node.property, st, "Expression"); } }; base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) { if (node.declaration) { c(node.declaration, st, node.type === "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression"); } if (node.source) { c(node.source, st, "Expression"); } }; base.ExportAllDeclaration = function (node, st, c) { if (node.exported) { c(node.exported, st); } c(node.source, st, "Expression"); }; base.ImportDeclaration = function (node, st, c) { for (var i = 0, list = node.specifiers; i < list.length; i += 1) { var spec = list[i];
c(spec, st); } c(node.source, st, "Expression"); }; base.ImportExpression = function (node, st, c) { c(node.source, st, "Expression"); }; base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.PrivateIdentifier = base.Literal = ignore;
base.TaggedTemplateExpression = function (node, st, c) { c(node.tag, st, "Expression"); c(node.quasi, st, "Expression"); }; base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); }; base.Class = function (node, st, c) { if (node.id) { c(node.id, st, "Pattern"); } if (node.superClass) { c(node.superClass, st, "Expression"); } c(node.body, st); }; base.ClassBody = function (node, st, c) { for (var i = 0, list = node.body; i < list.length; i += 1) { var elt = list[i];
c(elt, st); } }; base.MethodDefinition = base.PropertyDefinition = base.Property = function (node, st, c) { if (node.computed) { c(node.key, st, "Expression"); } if (node.value) { c(node.value, st, "Expression"); } };
exports.ancestor = ancestor; exports.base = base; exports.findNodeAfter = findNodeAfter; exports.findNodeAround = findNodeAround; exports.findNodeAt = findNodeAt; exports.findNodeBefore = findNodeBefore; exports.full = full; exports.fullAncestor = fullAncestor; exports.make = make; exports.recursive = recursive; exports.simple = simple;
}));
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