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/** * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
* @author mrdoob / http://mrdoob.com/
* @author yomotsu / https://yomotsu.net/
*/
import * as THREE from "three";
export class CSS3DObject extends THREE.Object3D { constructor(element) { super();
this.element = element; this.element.style.position = "absolute";
this.addEventListener("removed", function () { if (this.element.parentNode !== null) { this.element.parentNode.removeChild(this.element); } }); } }
export class CSS3DSprite extends CSS3DObject { constructor(element) { super(element); } }
//
export function CSS3DRenderer() { console.log("THREE.CSS3DRenderer", THREE.REVISION);
var _width, _height; var _widthHalf, _heightHalf;
var matrix = new THREE.Matrix4();
var cache = { camera: { fov: 0, style: "" }, objects: new WeakMap(), };
var domElement = document.createElement("div"); domElement.style.overflow = "hidden";
this.domElement = domElement;
var cameraElement = document.createElement("div");
cameraElement.style.WebkitTransformStyle = "preserve-3d"; cameraElement.style.transformStyle = "preserve-3d";
domElement.appendChild(cameraElement);
var isIE = /Trident/i.test(navigator.userAgent);
this.getSize = function () { return { width: _width, height: _height, }; };
this.setSize = function (width, height) { _width = width; _height = height; _widthHalf = _width / 2; _heightHalf = _height / 2;
domElement.style.width = width + "px"; domElement.style.height = height + "px";
cameraElement.style.width = width + "px"; cameraElement.style.height = height + "px"; };
function epsilon(value) { return Math.abs(value) < 1e-10 ? 0 : value; }
function getCameraCSSMatrix(matrix) { var elements = matrix.elements;
return ( "matrix3d(" + epsilon(elements[0]) + "," + epsilon(-elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(elements[6]) + "," + epsilon(elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(-elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(-elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")" ); }
function getObjectCSSMatrix(matrix, cameraCSSMatrix) { var elements = matrix.elements; var matrix3d = "matrix3d(" + epsilon(elements[0]) + "," + epsilon(elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(-elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(-elements[6]) + "," + epsilon(-elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")";
if (isIE) { return ( "translate(-50%,-50%)" + "translate(" + _widthHalf + "px," + _heightHalf + "px)" + cameraCSSMatrix + matrix3d ); }
return "translate(-50%,-50%)" + matrix3d; }
function renderObject(object, camera, cameraCSSMatrix) { if (object instanceof CSS3DObject) { var style;
if (object instanceof CSS3DSprite) { // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
matrix.copy(camera.matrixWorldInverse); matrix.transpose(); matrix.copyPosition(object.matrixWorld); matrix.scale(object.scale);
matrix.elements[3] = 0; matrix.elements[7] = 0; matrix.elements[11] = 0; matrix.elements[15] = 1;
style = getObjectCSSMatrix(matrix, cameraCSSMatrix); } else { style = getObjectCSSMatrix(object.matrixWorld, cameraCSSMatrix); }
var element = object.element; var cachedObject = cache.objects.get(object);
if (cachedObject === undefined || cachedObject.style !== style) { element.style.WebkitTransform = style; element.style.transform = style;
var objectData = { style: style };
if (isIE) { objectData.distanceToCameraSquared = getDistanceToSquared( camera, object ); }
cache.objects.set(object, objectData); }
if (element.parentNode !== cameraElement) { cameraElement.appendChild(element); } }
for (var i = 0, l = object.children.length; i < l; i++) { renderObject(object.children[i], camera, cameraCSSMatrix); } }
var getDistanceToSquared = (function () { var a = new THREE.Vector3(); var b = new THREE.Vector3();
return function (object1, object2) { a.setFromMatrixPosition(object1.matrixWorld); b.setFromMatrixPosition(object2.matrixWorld);
return a.distanceToSquared(b); }; })();
function filterAndFlatten(scene) { var result = [];
scene.traverse(function (object) { if (object instanceof THREE.CSS3DObject) result.push(object); });
return result; }
function zOrder(scene) { var sorted = filterAndFlatten(scene).sort(function (a, b) { var distanceA = cache.objects.get(a).distanceToCameraSquared; var distanceB = cache.objects.get(b).distanceToCameraSquared;
return distanceA - distanceB; });
var zMax = sorted.length;
for (var i = 0, l = sorted.length; i < l; i++) { sorted[i].element.style.zIndex = zMax - i; } }
this.render = function (scene, camera) { var fov = camera.projectionMatrix.elements[5] * _heightHalf;
if (cache.camera.fov !== fov) { if (camera.isPerspectiveCamera) { domElement.style.WebkitPerspective = fov + "px"; domElement.style.perspective = fov + "px"; }
cache.camera.fov = fov; }
scene.updateMatrixWorld();
if (camera.parent === null) camera.updateMatrixWorld();
if (camera.isOrthographicCamera) { var tx = -(camera.right + camera.left) / 2; var ty = (camera.top + camera.bottom) / 2; }
var cameraCSSMatrix = camera.isOrthographicCamera ? "scale(" + fov + ")" + "translate(" + epsilon(tx) + "px," + epsilon(ty) + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse) : "translateZ(" + fov + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse);
var style = cameraCSSMatrix + "translate(" + _widthHalf + "px," + _heightHalf + "px)";
if (cache.camera.style !== style && !isIE) { cameraElement.style.WebkitTransform = style; cameraElement.style.transform = style;
cache.camera.style = style; }
renderObject(scene, camera, cameraCSSMatrix);
if (isIE) { // IE10 and 11 does not support 'preserve-3d'.
// Thus, z-order in 3D will not work.
// We have to calc z-order manually and set CSS z-index for IE.
// FYI: z-index can't handle object intersection
zOrder(scene); } }; }
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