/** * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs * @author mrdoob / http://mrdoob.com/ * @author yomotsu / https://yomotsu.net/ */ import * as THREE from "three"; export class CSS3DObject extends THREE.Object3D { constructor(element) { super(); this.element = element; this.element.style.position = "absolute"; this.addEventListener("removed", function () { if (this.element.parentNode !== null) { this.element.parentNode.removeChild(this.element); } }); } } export class CSS3DSprite extends CSS3DObject { constructor(element) { super(element); } } // export function CSS3DRenderer() { console.log("THREE.CSS3DRenderer", THREE.REVISION); var _width, _height; var _widthHalf, _heightHalf; var matrix = new THREE.Matrix4(); var cache = { camera: { fov: 0, style: "" }, objects: new WeakMap(), }; var domElement = document.createElement("div"); domElement.style.overflow = "hidden"; this.domElement = domElement; var cameraElement = document.createElement("div"); cameraElement.style.WebkitTransformStyle = "preserve-3d"; cameraElement.style.transformStyle = "preserve-3d"; domElement.appendChild(cameraElement); var isIE = /Trident/i.test(navigator.userAgent); this.getSize = function () { return { width: _width, height: _height, }; }; this.setSize = function (width, height) { _width = width; _height = height; _widthHalf = _width / 2; _heightHalf = _height / 2; domElement.style.width = width + "px"; domElement.style.height = height + "px"; cameraElement.style.width = width + "px"; cameraElement.style.height = height + "px"; }; function epsilon(value) { return Math.abs(value) < 1e-10 ? 0 : value; } function getCameraCSSMatrix(matrix) { var elements = matrix.elements; return ( "matrix3d(" + epsilon(elements[0]) + "," + epsilon(-elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(elements[6]) + "," + epsilon(elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(-elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(-elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")" ); } function getObjectCSSMatrix(matrix, cameraCSSMatrix) { var elements = matrix.elements; var matrix3d = "matrix3d(" + epsilon(elements[0]) + "," + epsilon(elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(-elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(-elements[6]) + "," + epsilon(-elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")"; if (isIE) { return ( "translate(-50%,-50%)" + "translate(" + _widthHalf + "px," + _heightHalf + "px)" + cameraCSSMatrix + matrix3d ); } return "translate(-50%,-50%)" + matrix3d; } function renderObject(object, camera, cameraCSSMatrix) { if (object instanceof CSS3DObject) { var style; if (object instanceof CSS3DSprite) { // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/ matrix.copy(camera.matrixWorldInverse); matrix.transpose(); matrix.copyPosition(object.matrixWorld); matrix.scale(object.scale); matrix.elements[3] = 0; matrix.elements[7] = 0; matrix.elements[11] = 0; matrix.elements[15] = 1; style = getObjectCSSMatrix(matrix, cameraCSSMatrix); } else { style = getObjectCSSMatrix(object.matrixWorld, cameraCSSMatrix); } var element = object.element; var cachedObject = cache.objects.get(object); if (cachedObject === undefined || cachedObject.style !== style) { element.style.WebkitTransform = style; element.style.transform = style; var objectData = { style: style }; if (isIE) { objectData.distanceToCameraSquared = getDistanceToSquared( camera, object ); } cache.objects.set(object, objectData); } if (element.parentNode !== cameraElement) { cameraElement.appendChild(element); } } for (var i = 0, l = object.children.length; i < l; i++) { renderObject(object.children[i], camera, cameraCSSMatrix); } } var getDistanceToSquared = (function () { var a = new THREE.Vector3(); var b = new THREE.Vector3(); return function (object1, object2) { a.setFromMatrixPosition(object1.matrixWorld); b.setFromMatrixPosition(object2.matrixWorld); return a.distanceToSquared(b); }; })(); function filterAndFlatten(scene) { var result = []; scene.traverse(function (object) { if (object instanceof THREE.CSS3DObject) result.push(object); }); return result; } function zOrder(scene) { var sorted = filterAndFlatten(scene).sort(function (a, b) { var distanceA = cache.objects.get(a).distanceToCameraSquared; var distanceB = cache.objects.get(b).distanceToCameraSquared; return distanceA - distanceB; }); var zMax = sorted.length; for (var i = 0, l = sorted.length; i < l; i++) { sorted[i].element.style.zIndex = zMax - i; } } this.render = function (scene, camera) { var fov = camera.projectionMatrix.elements[5] * _heightHalf; if (cache.camera.fov !== fov) { if (camera.isPerspectiveCamera) { domElement.style.WebkitPerspective = fov + "px"; domElement.style.perspective = fov + "px"; } cache.camera.fov = fov; } scene.updateMatrixWorld(); if (camera.parent === null) camera.updateMatrixWorld(); if (camera.isOrthographicCamera) { var tx = -(camera.right + camera.left) / 2; var ty = (camera.top + camera.bottom) / 2; } var cameraCSSMatrix = camera.isOrthographicCamera ? "scale(" + fov + ")" + "translate(" + epsilon(tx) + "px," + epsilon(ty) + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse) : "translateZ(" + fov + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse); var style = cameraCSSMatrix + "translate(" + _widthHalf + "px," + _heightHalf + "px)"; if (cache.camera.style !== style && !isIE) { cameraElement.style.WebkitTransform = style; cameraElement.style.transform = style; cache.camera.style = style; } renderObject(scene, camera, cameraCSSMatrix); if (isIE) { // IE10 and 11 does not support 'preserve-3d'. // Thus, z-order in 3D will not work. // We have to calc z-order manually and set CSS z-index for IE. // FYI: z-index can't handle object intersection zOrder(scene); } }; }