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320 lines
7.4 KiB
320 lines
7.4 KiB
/**
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* Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
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* @author mrdoob / http://mrdoob.com/
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* @author yomotsu / https://yomotsu.net/
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*/
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import * as THREE from "three";
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export class CSS3DObject extends THREE.Object3D {
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constructor(element) {
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super();
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this.element = element;
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this.element.style.position = "absolute";
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this.addEventListener("removed", function () {
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if (this.element.parentNode !== null) {
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this.element.parentNode.removeChild(this.element);
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}
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});
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}
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}
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export class CSS3DSprite extends CSS3DObject {
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constructor(element) {
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super(element);
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}
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}
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//
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export function CSS3DRenderer() {
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console.log("THREE.CSS3DRenderer", THREE.REVISION);
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var _width, _height;
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var _widthHalf, _heightHalf;
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var matrix = new THREE.Matrix4();
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var cache = {
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camera: { fov: 0, style: "" },
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objects: new WeakMap(),
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};
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var domElement = document.createElement("div");
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domElement.style.overflow = "hidden";
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this.domElement = domElement;
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var cameraElement = document.createElement("div");
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cameraElement.style.WebkitTransformStyle = "preserve-3d";
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cameraElement.style.transformStyle = "preserve-3d";
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domElement.appendChild(cameraElement);
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var isIE = /Trident/i.test(navigator.userAgent);
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this.getSize = function () {
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return {
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width: _width,
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height: _height,
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};
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};
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this.setSize = function (width, height) {
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_width = width;
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_height = height;
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_widthHalf = _width / 2;
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_heightHalf = _height / 2;
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domElement.style.width = width + "px";
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domElement.style.height = height + "px";
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cameraElement.style.width = width + "px";
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cameraElement.style.height = height + "px";
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};
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function epsilon(value) {
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return Math.abs(value) < 1e-10 ? 0 : value;
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}
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function getCameraCSSMatrix(matrix) {
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var elements = matrix.elements;
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return (
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"matrix3d(" +
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epsilon(elements[0]) +
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"," +
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epsilon(-elements[1]) +
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"," +
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epsilon(elements[2]) +
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"," +
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epsilon(elements[3]) +
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"," +
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epsilon(elements[4]) +
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"," +
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epsilon(-elements[5]) +
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"," +
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epsilon(elements[6]) +
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"," +
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epsilon(elements[7]) +
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"," +
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epsilon(elements[8]) +
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"," +
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epsilon(-elements[9]) +
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"," +
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epsilon(elements[10]) +
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"," +
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epsilon(elements[11]) +
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"," +
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epsilon(elements[12]) +
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"," +
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epsilon(-elements[13]) +
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"," +
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epsilon(elements[14]) +
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"," +
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epsilon(elements[15]) +
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")"
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);
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}
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function getObjectCSSMatrix(matrix, cameraCSSMatrix) {
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var elements = matrix.elements;
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var matrix3d =
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"matrix3d(" +
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epsilon(elements[0]) +
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"," +
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epsilon(elements[1]) +
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"," +
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epsilon(elements[2]) +
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"," +
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epsilon(elements[3]) +
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"," +
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epsilon(-elements[4]) +
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"," +
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epsilon(-elements[5]) +
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"," +
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epsilon(-elements[6]) +
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"," +
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epsilon(-elements[7]) +
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"," +
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epsilon(elements[8]) +
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"," +
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epsilon(elements[9]) +
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"," +
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epsilon(elements[10]) +
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"," +
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epsilon(elements[11]) +
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"," +
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epsilon(elements[12]) +
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"," +
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epsilon(elements[13]) +
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"," +
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epsilon(elements[14]) +
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"," +
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epsilon(elements[15]) +
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")";
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if (isIE) {
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return (
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"translate(-50%,-50%)" +
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"translate(" +
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_widthHalf +
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"px," +
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_heightHalf +
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"px)" +
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cameraCSSMatrix +
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matrix3d
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);
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}
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return "translate(-50%,-50%)" + matrix3d;
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}
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function renderObject(object, camera, cameraCSSMatrix) {
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if (object instanceof CSS3DObject) {
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var style;
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if (object instanceof CSS3DSprite) {
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// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
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matrix.copy(camera.matrixWorldInverse);
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matrix.transpose();
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matrix.copyPosition(object.matrixWorld);
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matrix.scale(object.scale);
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matrix.elements[3] = 0;
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matrix.elements[7] = 0;
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matrix.elements[11] = 0;
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matrix.elements[15] = 1;
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style = getObjectCSSMatrix(matrix, cameraCSSMatrix);
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} else {
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style = getObjectCSSMatrix(object.matrixWorld, cameraCSSMatrix);
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}
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var element = object.element;
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var cachedObject = cache.objects.get(object);
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if (cachedObject === undefined || cachedObject.style !== style) {
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element.style.WebkitTransform = style;
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element.style.transform = style;
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var objectData = { style: style };
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if (isIE) {
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objectData.distanceToCameraSquared = getDistanceToSquared(
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camera,
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object
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);
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}
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cache.objects.set(object, objectData);
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}
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if (element.parentNode !== cameraElement) {
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cameraElement.appendChild(element);
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}
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}
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for (var i = 0, l = object.children.length; i < l; i++) {
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renderObject(object.children[i], camera, cameraCSSMatrix);
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}
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}
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var getDistanceToSquared = (function () {
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var a = new THREE.Vector3();
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var b = new THREE.Vector3();
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return function (object1, object2) {
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a.setFromMatrixPosition(object1.matrixWorld);
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b.setFromMatrixPosition(object2.matrixWorld);
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return a.distanceToSquared(b);
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};
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})();
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function filterAndFlatten(scene) {
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var result = [];
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scene.traverse(function (object) {
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if (object instanceof THREE.CSS3DObject) result.push(object);
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});
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return result;
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}
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function zOrder(scene) {
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var sorted = filterAndFlatten(scene).sort(function (a, b) {
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var distanceA = cache.objects.get(a).distanceToCameraSquared;
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var distanceB = cache.objects.get(b).distanceToCameraSquared;
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return distanceA - distanceB;
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});
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var zMax = sorted.length;
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for (var i = 0, l = sorted.length; i < l; i++) {
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sorted[i].element.style.zIndex = zMax - i;
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}
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}
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this.render = function (scene, camera) {
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var fov = camera.projectionMatrix.elements[5] * _heightHalf;
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if (cache.camera.fov !== fov) {
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if (camera.isPerspectiveCamera) {
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domElement.style.WebkitPerspective = fov + "px";
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domElement.style.perspective = fov + "px";
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}
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cache.camera.fov = fov;
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}
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scene.updateMatrixWorld();
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if (camera.parent === null) camera.updateMatrixWorld();
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if (camera.isOrthographicCamera) {
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var tx = -(camera.right + camera.left) / 2;
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var ty = (camera.top + camera.bottom) / 2;
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}
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var cameraCSSMatrix = camera.isOrthographicCamera
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? "scale(" +
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fov +
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")" +
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"translate(" +
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epsilon(tx) +
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"px," +
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epsilon(ty) +
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"px)" +
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getCameraCSSMatrix(camera.matrixWorldInverse)
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: "translateZ(" +
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fov +
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"px)" +
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getCameraCSSMatrix(camera.matrixWorldInverse);
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var style =
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cameraCSSMatrix + "translate(" + _widthHalf + "px," + _heightHalf + "px)";
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if (cache.camera.style !== style && !isIE) {
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cameraElement.style.WebkitTransform = style;
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cameraElement.style.transform = style;
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cache.camera.style = style;
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}
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renderObject(scene, camera, cameraCSSMatrix);
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if (isIE) {
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// IE10 and 11 does not support 'preserve-3d'.
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// Thus, z-order in 3D will not work.
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// We have to calc z-order manually and set CSS z-index for IE.
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// FYI: z-index can't handle object intersection
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zOrder(scene);
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}
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};
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}
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