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/**
* Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
* @author mrdoob / http://mrdoob.com/
* @author yomotsu / https://yomotsu.net/
*/
import * as THREE from "three";
export class CSS3DObject extends THREE.Object3D {
constructor(element) {
super();
this.element = element;
this.element.style.position = "absolute";
this.addEventListener("removed", function () {
if (this.element.parentNode !== null) {
this.element.parentNode.removeChild(this.element);
}
});
}
}
export class CSS3DSprite extends CSS3DObject {
constructor(element) {
super(element);
}
}
//
export function CSS3DRenderer() {
console.log("THREE.CSS3DRenderer", THREE.REVISION);
var _width, _height;
var _widthHalf, _heightHalf;
var matrix = new THREE.Matrix4();
var cache = {
camera: { fov: 0, style: "" },
objects: new WeakMap(),
};
var domElement = document.createElement("div");
domElement.style.overflow = "hidden";
this.domElement = domElement;
var cameraElement = document.createElement("div");
cameraElement.style.WebkitTransformStyle = "preserve-3d";
cameraElement.style.transformStyle = "preserve-3d";
domElement.appendChild(cameraElement);
var isIE = /Trident/i.test(navigator.userAgent);
this.getSize = function () {
return {
width: _width,
height: _height,
};
};
this.setSize = function (width, height) {
_width = width;
_height = height;
_widthHalf = _width / 2;
_heightHalf = _height / 2;
domElement.style.width = width + "px";
domElement.style.height = height + "px";
cameraElement.style.width = width + "px";
cameraElement.style.height = height + "px";
};
function epsilon(value) {
return Math.abs(value) < 1e-10 ? 0 : value;
}
function getCameraCSSMatrix(matrix) {
var elements = matrix.elements;
return (
"matrix3d(" +
epsilon(elements[0]) +
"," +
epsilon(-elements[1]) +
"," +
epsilon(elements[2]) +
"," +
epsilon(elements[3]) +
"," +
epsilon(elements[4]) +
"," +
epsilon(-elements[5]) +
"," +
epsilon(elements[6]) +
"," +
epsilon(elements[7]) +
"," +
epsilon(elements[8]) +
"," +
epsilon(-elements[9]) +
"," +
epsilon(elements[10]) +
"," +
epsilon(elements[11]) +
"," +
epsilon(elements[12]) +
"," +
epsilon(-elements[13]) +
"," +
epsilon(elements[14]) +
"," +
epsilon(elements[15]) +
")"
);
}
function getObjectCSSMatrix(matrix, cameraCSSMatrix) {
var elements = matrix.elements;
var matrix3d =
"matrix3d(" +
epsilon(elements[0]) +
"," +
epsilon(elements[1]) +
"," +
epsilon(elements[2]) +
"," +
epsilon(elements[3]) +
"," +
epsilon(-elements[4]) +
"," +
epsilon(-elements[5]) +
"," +
epsilon(-elements[6]) +
"," +
epsilon(-elements[7]) +
"," +
epsilon(elements[8]) +
"," +
epsilon(elements[9]) +
"," +
epsilon(elements[10]) +
"," +
epsilon(elements[11]) +
"," +
epsilon(elements[12]) +
"," +
epsilon(elements[13]) +
"," +
epsilon(elements[14]) +
"," +
epsilon(elements[15]) +
")";
if (isIE) {
return (
"translate(-50%,-50%)" +
"translate(" +
_widthHalf +
"px," +
_heightHalf +
"px)" +
cameraCSSMatrix +
matrix3d
);
}
return "translate(-50%,-50%)" + matrix3d;
}
function renderObject(object, camera, cameraCSSMatrix) {
if (object instanceof CSS3DObject) {
var style;
if (object instanceof CSS3DSprite) {
// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
matrix.copy(camera.matrixWorldInverse);
matrix.transpose();
matrix.copyPosition(object.matrixWorld);
matrix.scale(object.scale);
matrix.elements[3] = 0;
matrix.elements[7] = 0;
matrix.elements[11] = 0;
matrix.elements[15] = 1;
style = getObjectCSSMatrix(matrix, cameraCSSMatrix);
} else {
style = getObjectCSSMatrix(object.matrixWorld, cameraCSSMatrix);
}
var element = object.element;
var cachedObject = cache.objects.get(object);
if (cachedObject === undefined || cachedObject.style !== style) {
element.style.WebkitTransform = style;
element.style.transform = style;
var objectData = { style: style };
if (isIE) {
objectData.distanceToCameraSquared = getDistanceToSquared(
camera,
object
);
}
cache.objects.set(object, objectData);
}
if (element.parentNode !== cameraElement) {
cameraElement.appendChild(element);
}
}
for (var i = 0, l = object.children.length; i < l; i++) {
renderObject(object.children[i], camera, cameraCSSMatrix);
}
}
var getDistanceToSquared = (function () {
var a = new THREE.Vector3();
var b = new THREE.Vector3();
return function (object1, object2) {
a.setFromMatrixPosition(object1.matrixWorld);
b.setFromMatrixPosition(object2.matrixWorld);
return a.distanceToSquared(b);
};
})();
function filterAndFlatten(scene) {
var result = [];
scene.traverse(function (object) {
if (object instanceof THREE.CSS3DObject) result.push(object);
});
return result;
}
function zOrder(scene) {
var sorted = filterAndFlatten(scene).sort(function (a, b) {
var distanceA = cache.objects.get(a).distanceToCameraSquared;
var distanceB = cache.objects.get(b).distanceToCameraSquared;
return distanceA - distanceB;
});
var zMax = sorted.length;
for (var i = 0, l = sorted.length; i < l; i++) {
sorted[i].element.style.zIndex = zMax - i;
}
}
this.render = function (scene, camera) {
var fov = camera.projectionMatrix.elements[5] * _heightHalf;
if (cache.camera.fov !== fov) {
if (camera.isPerspectiveCamera) {
domElement.style.WebkitPerspective = fov + "px";
domElement.style.perspective = fov + "px";
}
cache.camera.fov = fov;
}
scene.updateMatrixWorld();
if (camera.parent === null) camera.updateMatrixWorld();
if (camera.isOrthographicCamera) {
var tx = -(camera.right + camera.left) / 2;
var ty = (camera.top + camera.bottom) / 2;
}
var cameraCSSMatrix = camera.isOrthographicCamera
? "scale(" +
fov +
")" +
"translate(" +
epsilon(tx) +
"px," +
epsilon(ty) +
"px)" +
getCameraCSSMatrix(camera.matrixWorldInverse)
: "translateZ(" +
fov +
"px)" +
getCameraCSSMatrix(camera.matrixWorldInverse);
var style =
cameraCSSMatrix + "translate(" + _widthHalf + "px," + _heightHalf + "px)";
if (cache.camera.style !== style && !isIE) {
cameraElement.style.WebkitTransform = style;
cameraElement.style.transform = style;
cache.camera.style = style;
}
renderObject(scene, camera, cameraCSSMatrix);
if (isIE) {
// IE10 and 11 does not support 'preserve-3d'.
// Thus, z-order in 3D will not work.
// We have to calc z-order manually and set CSS z-index for IE.
// FYI: z-index can't handle object intersection
zOrder(scene);
}
};
}