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<template>
<div class="choujiang-main">
<Lottery3D ref="lottery3DRef" />
<PrizePanel
:prizes="dataManager.state.basicData.prizes"
/>
<ControlBar
:lottery-state="lotteryState"
:is-disabled="isDisabled"
@lottery-click="handleLotteryClick"
@reset="handleReset"
@export="handleExport"
/>
<MusicPlayer />
<!-- <UserList
:lucky-users="
dataManager.state.basicData.luckyUsers[
dataManager.state.currentPrize?.type
] || []
"
:left-users="dataManager.state.basicData.leftUsers"
/> -->
<!-- <Qipao :text="qipaoText" :show="showQipao" /> -->
</div>
</template>
<script setup>
import Lottery3D from "./lottery/Lottery3D.vue";
import PrizePanel from "./lottery/PrizePanel.vue";
import ControlBar from "./lottery/ControlBar.vue";
import MusicPlayer from "./lottery/MusicPlayer.vue";
import Qipao from "./lottery/Qipao.vue";
import UserList from "./lottery/UserList.vue";
import { ref, onMounted, nextTick, computed, watch } from "vue";
import { useDataManager } from "./lottery/dataManager.js";
import { useLotteryEngine } from "./lottery/lotteryEngine.js";
import { useLotteryStore } from "../../store/lottery"; // 路径根据实际情况调整
const qipaoText = ref("");
const showQipao = ref(false);
// const lotteryState = ref('idle'); // idle, ready, rotating, result
// 新增
const lotteryStore = useLotteryStore();
const lotteryState = computed({
get: () => lotteryStore.lotteryState,
set: (val) => lotteryStore.setLotteryState(val),
});
const isDisabled = ref(false);
watch(isDisabled, (newVal, oldVal) => {
console.log("isDisabled 变化:", oldVal, "->", newVal);
});
// 数据与抽奖主流程
const dataManager = useDataManager();
let lottery3DRef = ref(null);
const lotteryEngine = useLotteryEngine(dataManager, {
resetCard: (...args) => lottery3DRef.value?.resetCard?.(...args),
addHighlight: (...args) => lottery3DRef.value?.addHighlight?.(...args),
switchScreen: (...args) => lottery3DRef.value?.switchScreen?.(...args),
rotateBallStart: (...args) => lottery3DRef.value?.rotateBallStart?.(...args),
rotateBallStop: (...args) => lottery3DRef.value?.rotateBallStop?.(...args),
selectCard: (...args) => lottery3DRef.value?.selectCard?.(...args),
});
onMounted(async () => {
await dataManager.getBasicData();
await dataManager.getUsers();
});
function showLotteryQipao() {
const luckys = dataManager.state.currentLuckys;
const prize = dataManager.state.currentPrize;
if (!luckys || luckys.length === 0) return;
const names = luckys.map((item) => item[1]).join("、");
qipaoText.value = `恭喜${names}获得${prize?.title || ""}`;
showQipao.value = true;
setTimeout(() => {
showQipao.value = false;
}, 3000);
}
async function handleLotteryClick() {
if (isDisabled.value) return; // 2秒内不能重复点击
isDisabled.value = true;
setTimeout(() => {
isDisabled.value = false;
}, 2000);
switch (lotteryState.value) {
case "idle":
// 先切换到球体布局
console.log("lotteryState 变更前:", lotteryState.value, "-> ready");
lotteryState.value = "ready";
console.log("lotteryState 变更后:", lotteryState.value);
await lottery3DRef.value?.switchScreen?.("lottery");
break;
case "ready":
// 立即切换为“停止抽奖”
console.log("lotteryState 变更前:", lotteryState.value, "-> rotating");
lotteryState.value = "rotating";
console.log("lotteryState 变更后:", lotteryState.value);
// 开始转动
// isRunning.value = false; // 无论如何都恢复
await lottery3DRef.value?.rotateBallStart?.();
break;
case "rotating":
// 停止转动并开奖
await lottery3DRef.value?.rotateBallStop?.();
await lotteryEngine.executeLottery();
await nextTick();
showLotteryQipao();
console.log("lotteryState 变更前:", lotteryState.value, "-> idle");
lotteryState.value = "result";
console.log("lotteryState 变更后:", lotteryState.value);
break;
case "result":
// result 状态下点击不做任何事,或者你可以加提示
await lottery3DRef.value?.switchScreen?.("lottery");
// 去除高光
lottery3DRef.value?.changeCard1?.();
lotteryState.value = "ready";
break;
default:
break;
}
}
function handleReset() {
lotteryEngine.resetLottery();
}
function handleExport() {
dataManager.exportData();
}
function handlePrevPrize() {
if (dataManager.state.currentPrizeIndex > 0) {
dataManager.state.currentPrizeIndex--;
dataManager.state.currentPrize =
dataManager.state.basicData.prizes[dataManager.state.currentPrizeIndex];
}
}
function handleNextPrize() {
if (
dataManager.state.currentPrizeIndex <
dataManager.state.basicData.prizes.length - 1
) {
dataManager.state.currentPrizeIndex++;
dataManager.state.currentPrize =
dataManager.state.basicData.prizes[dataManager.state.currentPrizeIndex];
}
}
</script>
<style scoped>
.choujiang-main {
width: 100vw;
height: 100vh;
position: relative;
overflow: hidden;
/* 添加背景图片 */
background: url('../../assets/登录.png') ;
background-size: 1920px 980px;
}
</style>