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176 lines
5.2 KiB
176 lines
5.2 KiB
<template>
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<div class="choujiang-main">
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<Lottery3D ref="lottery3DRef" />
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<PrizePanel
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:prizes="dataManager.state.basicData.prizes"
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/>
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<ControlBar
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:lottery-state="lotteryState"
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:is-disabled="isDisabled"
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@lottery-click="handleLotteryClick"
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@reset="handleReset"
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@export="handleExport"
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/>
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<MusicPlayer />
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<!-- <UserList
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:lucky-users="
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dataManager.state.basicData.luckyUsers[
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dataManager.state.currentPrize?.type
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] || []
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"
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:left-users="dataManager.state.basicData.leftUsers"
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/> -->
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<!-- <Qipao :text="qipaoText" :show="showQipao" /> -->
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</div>
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</template>
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<script setup>
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import Lottery3D from "./lottery/Lottery3D.vue";
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import PrizePanel from "./lottery/PrizePanel.vue";
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import ControlBar from "./lottery/ControlBar.vue";
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import MusicPlayer from "./lottery/MusicPlayer.vue";
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import Qipao from "./lottery/Qipao.vue";
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import UserList from "./lottery/UserList.vue";
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import { ref, onMounted, nextTick, computed, watch } from "vue";
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import { useDataManager } from "./lottery/dataManager.js";
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import { useLotteryEngine } from "./lottery/lotteryEngine.js";
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import { useLotteryStore } from "../../store/lottery"; // 路径根据实际情况调整
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const qipaoText = ref("");
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const showQipao = ref(false);
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// const lotteryState = ref('idle'); // idle, ready, rotating, result
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// 新增
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const lotteryStore = useLotteryStore();
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const lotteryState = computed({
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get: () => lotteryStore.lotteryState,
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set: (val) => lotteryStore.setLotteryState(val),
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});
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const isDisabled = ref(false);
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watch(isDisabled, (newVal, oldVal) => {
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console.log("isDisabled 变化:", oldVal, "->", newVal);
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});
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// 数据与抽奖主流程
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const dataManager = useDataManager();
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let lottery3DRef = ref(null);
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const lotteryEngine = useLotteryEngine(dataManager, {
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resetCard: (...args) => lottery3DRef.value?.resetCard?.(...args),
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addHighlight: (...args) => lottery3DRef.value?.addHighlight?.(...args),
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switchScreen: (...args) => lottery3DRef.value?.switchScreen?.(...args),
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rotateBallStart: (...args) => lottery3DRef.value?.rotateBallStart?.(...args),
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rotateBallStop: (...args) => lottery3DRef.value?.rotateBallStop?.(...args),
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selectCard: (...args) => lottery3DRef.value?.selectCard?.(...args),
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});
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onMounted(async () => {
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await dataManager.getBasicData();
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await dataManager.getUsers();
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});
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function showLotteryQipao() {
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const luckys = dataManager.state.currentLuckys;
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const prize = dataManager.state.currentPrize;
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if (!luckys || luckys.length === 0) return;
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const names = luckys.map((item) => item[1]).join("、");
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qipaoText.value = `恭喜${names}获得${prize?.title || ""}!`;
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showQipao.value = true;
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setTimeout(() => {
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showQipao.value = false;
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}, 3000);
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}
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async function handleLotteryClick() {
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if (isDisabled.value) return; // 2秒内不能重复点击
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isDisabled.value = true;
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setTimeout(() => {
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isDisabled.value = false;
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}, 2000);
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switch (lotteryState.value) {
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case "idle":
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// 先切换到球体布局
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console.log("lotteryState 变更前:", lotteryState.value, "-> ready");
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lotteryState.value = "ready";
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console.log("lotteryState 变更后:", lotteryState.value);
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await lottery3DRef.value?.switchScreen?.("lottery");
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break;
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case "ready":
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// 立即切换为“停止抽奖”
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console.log("lotteryState 变更前:", lotteryState.value, "-> rotating");
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lotteryState.value = "rotating";
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console.log("lotteryState 变更后:", lotteryState.value);
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// 开始转动
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// isRunning.value = false; // 无论如何都恢复
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await lottery3DRef.value?.rotateBallStart?.();
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break;
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case "rotating":
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// 停止转动并开奖
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await lottery3DRef.value?.rotateBallStop?.();
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await lotteryEngine.executeLottery();
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await nextTick();
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showLotteryQipao();
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console.log("lotteryState 变更前:", lotteryState.value, "-> idle");
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lotteryState.value = "result";
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console.log("lotteryState 变更后:", lotteryState.value);
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break;
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case "result":
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// result 状态下点击不做任何事,或者你可以加提示
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await lottery3DRef.value?.switchScreen?.("lottery");
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// 去除高光
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lottery3DRef.value?.changeCard1?.();
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lotteryState.value = "ready";
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break;
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default:
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break;
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}
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}
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function handleReset() {
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lotteryEngine.resetLottery();
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}
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function handleExport() {
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dataManager.exportData();
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}
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function handlePrevPrize() {
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if (dataManager.state.currentPrizeIndex > 0) {
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dataManager.state.currentPrizeIndex--;
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dataManager.state.currentPrize =
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dataManager.state.basicData.prizes[dataManager.state.currentPrizeIndex];
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}
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}
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function handleNextPrize() {
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if (
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dataManager.state.currentPrizeIndex <
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dataManager.state.basicData.prizes.length - 1
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) {
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dataManager.state.currentPrizeIndex++;
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dataManager.state.currentPrize =
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dataManager.state.basicData.prizes[dataManager.state.currentPrizeIndex];
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}
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}
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</script>
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<style scoped>
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.choujiang-main {
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width: 100vw;
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height: 100vh;
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position: relative;
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overflow: hidden;
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/* 添加背景图片 */
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background: url('../../assets/登录.png') ;
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background-size: 1920px 980px;
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}
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</style>
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