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//
// SceneDelegate.m
// HC
//
// Created by huilinLi on 2025/11/17.
//
#import "SceneDelegate.h"
#import "AppDelegate.h"
#import "ViewController.h"
#import "ChartViewController.h"
@interface SceneDelegate ()
@end
@implementation SceneDelegate
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
UIWindowScene *windowScene = (UIWindowScene *)scene;
if (!windowScene) return;
self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
self.window.frame = windowScene.screen.bounds;
self.window.backgroundColor = [UIColor blackColor];
ViewController *loginVC = [[ViewController alloc] init];
UINavigationController *navVC = [[UINavigationController alloc] initWithRootViewController:loginVC];
self.window.rootViewController = navVC;
// ChartViewController *chartVC = [[ChartViewController alloc] init];
// self.window.rootViewController = chartVC;
[self.window makeKeyAndVisible];
}
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
// Save changes in the application's managed object context when the application transitions to the background.
[(AppDelegate *)UIApplication.sharedApplication.delegate saveContext];
}
@end