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import {getStreamContents} from './contents.js';import {noop, throwObjectStream, getLengthProperty} from './utils.js';
export async function getStreamAsArrayBuffer(stream, options) { return getStreamContents(stream, arrayBufferMethods, options);}
const initArrayBuffer = () => ({contents: new ArrayBuffer(0)});
const useTextEncoder = chunk => textEncoder.encode(chunk);const textEncoder = new TextEncoder();
const useUint8Array = chunk => new Uint8Array(chunk);
const useUint8ArrayWithOffset = chunk => new Uint8Array(chunk.buffer, chunk.byteOffset, chunk.byteLength);
const truncateArrayBufferChunk = (convertedChunk, chunkSize) => convertedChunk.slice(0, chunkSize);
// `contents` is an increasingly growing `Uint8Array`.
const addArrayBufferChunk = (convertedChunk, {contents, length: previousLength}, length) => { const newContents = hasArrayBufferResize() ? resizeArrayBuffer(contents, length) : resizeArrayBufferSlow(contents, length); new Uint8Array(newContents).set(convertedChunk, previousLength); return newContents;};
// Without `ArrayBuffer.resize()`, `contents` size is always a power of 2.
// This means its last bytes are zeroes (not stream data), which need to be
// trimmed at the end with `ArrayBuffer.slice()`.
const resizeArrayBufferSlow = (contents, length) => { if (length <= contents.byteLength) { return contents; }
const arrayBuffer = new ArrayBuffer(getNewContentsLength(length)); new Uint8Array(arrayBuffer).set(new Uint8Array(contents), 0); return arrayBuffer;};
// With `ArrayBuffer.resize()`, `contents` size matches exactly the size of
// the stream data. It does not include extraneous zeroes to trim at the end.
// The underlying `ArrayBuffer` does allocate a number of bytes that is a power
// of 2, but those bytes are only visible after calling `ArrayBuffer.resize()`.
const resizeArrayBuffer = (contents, length) => { if (length <= contents.maxByteLength) { contents.resize(length); return contents; }
const arrayBuffer = new ArrayBuffer(length, {maxByteLength: getNewContentsLength(length)}); new Uint8Array(arrayBuffer).set(new Uint8Array(contents), 0); return arrayBuffer;};
// Retrieve the closest `length` that is both >= and a power of 2
const getNewContentsLength = length => SCALE_FACTOR ** Math.ceil(Math.log(length) / Math.log(SCALE_FACTOR));
const SCALE_FACTOR = 2;
const finalizeArrayBuffer = ({contents, length}) => hasArrayBufferResize() ? contents : contents.slice(0, length);
// `ArrayBuffer.slice()` is slow. When `ArrayBuffer.resize()` is available
// (Node >=20.0.0, Safari >=16.4 and Chrome), we can use it instead.
// eslint-disable-next-line no-warning-comments
// TODO: remove after dropping support for Node 20.
// eslint-disable-next-line no-warning-comments
// TODO: use `ArrayBuffer.transferToFixedLength()` instead once it is available
const hasArrayBufferResize = () => 'resize' in ArrayBuffer.prototype;
const arrayBufferMethods = { init: initArrayBuffer, convertChunk: { string: useTextEncoder, buffer: useUint8Array, arrayBuffer: useUint8Array, dataView: useUint8ArrayWithOffset, typedArray: useUint8ArrayWithOffset, others: throwObjectStream, }, getSize: getLengthProperty, truncateChunk: truncateArrayBufferChunk, addChunk: addArrayBufferChunk, getFinalChunk: noop, finalize: finalizeArrayBuffer,};
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